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Pintada ! Plateformer Game

Pintada is a 2D platformer made in two months with a team of 14 people
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You play a graffiti guinea fowl that travels the walls of South America in search of its eggs! You can't get out of your wall, but you'll be helped by graffiti friends, and you'll have to dodge the locals who try to clean up the city.
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I worked on the charadesign of the main character, i worked too on the concept and animations of platforms and collectibles, graffiti and the basics of level 2 background integration
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This game is a student project, and I thank all my colleagues who are incredible people:

https://www.artstation.com/guillaumemarechal
Guillaume Maréchal - Lead Game Artist, VFX and Tech Art

https://www.artstation.com/romaneweiss
Romane Weiss - Integration and optimisation on Unity, Ferr 2D assets, VFX, shaders, environment assets

https://www.artstation.com/hawkeye-z
Marine Serre - Environment design, UI, Level building

https://www.artstation.com/judithpezzana
Judith Pezzana - Environment design, Level building
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Côme Guillaumin - Character colors, environment, Splash art

https://www.artstation.com/carolinamaiorano
Carolina Maiorano - Environments, killzones and characters animations, UI, Illustrations

https://www.artstation.com/matt_r
Matthias Rousseau - Main character animations, Level building
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Game designers / Programmers :
Julien Cagnoncle
Hugo Rouy
Thomas André
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Music and Sound designers :
Paul Cuanbinh-Michelon
Adrien Sesé
Johan Becart